Street Fighter V: Review

Street Fighter V #GNTECH

One of the most awaited releases of 2016 has arrived! Capcom’s Street Fighter V is launching as a PlayStation 4 and PC exclusive with cross-platform playability.

The game was built on Epic Games Unreal Engine 4, which as claimed by the developer, wanted to bring the title out to its fan base on the ‘latest and greatest technology’ available.

Head here for an entire gallery of images and character art.

In more exciting news, Capcom has confirmed that this will be a single disc purchase, meaning that all future balance-related updates can be added on free of cost, and all upcoming downloadable gameplay content (characters, Modes, Skins, etc.) will be available to purchase via in game currency and micro transactions within the game itself.

With this move, Capcom strives to show that the game is a constantly evolving title and that all of its players will have identical content with no discrepancies in balances and rule adjustments. This creates long term engagement with the game with the simple belief that you reap what you sow. In other words, it’s now even more rewarding to defeat someone online or the guy(or girl) next to you, or even the AI than ever before.

The plot outline of the game takes place somewhere in between the third and fourth installment of the Street Fighter Series. Shadaloo forces under M. Bison are still trying to take over the world and the rest are still trying to stop him.

Street Fighter V: Game Modes

Content wise, there are 6 distinct modes that is released with the game. First we have a Tutorial Mode, which essentially teaches players how to play the game using basic controls and combos, while covering some story elements about younger versions of Ryu and Ken and their fighting origins.

There is also a Training Mode, which lets players test their moves against the other characters in the game, and allow you to customize training conditions using the PS4 touchpad. Quite a comprehensive tool to allow you to hone those skills you need to beat your arch nemesis.

Next up is the Survival Mode which pits you against opponent after opponent under varied restrictions. This mode lets you put your true skills to the test against AI players with increasing difficulty.

The Character Story Mode has mini story battles for all initial 16 characters, each with their own goals and destinies to fulfill. Cut scenes are rendered as a motion comic with clichéd lines and emotions delivered by the characters to their opponents. In addition to this, Capcom has promised to release a free story expansion which bridges the gap between Street Fighter III and Street Fighter IV and explains all that happens during that period.

The last two modes are the Network Battle Mode and the Capcom Fighters Network. Combined, they let you have casual battles against other players across the world, participate in tournaments and help you train better by giving you real time stats on each player and their core strengths and weaknesses.

Spectator Mode and Challenges Mode will only be available in March, 2016 and not at launch.

Street Fighter V: Characters

Street Fighter V releases with 16 playable characters, 4 of which are brand new. Necalli, Rashid, Laura and F.A.N.G are the new characters available at launch, each with their own distinct styles and alliances and hyped up catchphrases.

Of the remaining, 8 are veterans of the game and are a welcome sight to see in the game.

There are plans of introducing some more DLC characters as well and re-introducing a handful of old fan favorites.

One of my favourite improvements in the game is the introduction of beards in the characters. Well, one character as of now. Ryu, or as the internet has vocally dubbed him, “Hot Ryu”. The reaction generated from this change has incited Capcom to reassure us that there are more beards coming. We can only wait and see a bigger beard on Zangeif or something manicured on Vegas dainty chin.

Street Fighter V: Visuals and Graphics

As a fan of cel-shaded games, I am automatically inclined toward the art styles visualized and rendered in Street Fighter V. However similar the visual styles that came with Street Fighter IV all the way back in 2008 may seem, there are vast improvements on its much worthy successor.

From stunningly detailed backgrounds to detail renders on the characters themselves. Unprecedented levels of detail can be seen in how facial expressions change during certain moves, or even when being beaten to pulp. Even standing idle, the way the character moves or how outfits and accessories swirled, hung and fit along with each characters physique is magnificent to watch.

There has definitely been some major upgrade in the animation styles of Street Fighter V. Sure, it looks like it picked up where Street Fighter IV left off, but there is some major improvements in the way reactions take place and how the overall game looks in motion. Lighting and Textures have also seen some decent improvements since the last installment of the game.

Fight stage locations range from a train station in India or a busy street in China all the way to a Railway platform in London. Marvel at the detail at each of these backdrops while your fighters literally beat the living daylights out of each other. From ripples in water formations to swirling clouds of dust and the resulting repercussions of collateral damage caused by the fighters themselves, the level of detail is gorgeous and affords a whole new sense of wonder to the gaming experience.

Street Fighter V: Gameplay

As lovely as the backdrops and art and how the characters look, they are not what the essence of Street Fighter V are. The essence, well, lies in the street fighting.

Along with the EX Special Gauge that they added back in Street Fighter III, which gradually increases with each attack landed on opponents, Street Fighter V has also added the V Gauge, which fills up as the player receives attacks from opponents.

The V Gauge consists of three additional “move bars” – V Skills, V Reversals and V Triggers.

V Skills are a set of special moves that enable to player to launch moves to deflect or defend against attacks in their own unique way by using a part of the gauge.

V Reversals allow players to use a part of the gauge to perform counter moves while being attacked. These are perfect to change the balance of the game in your favour momentarily.

V Triggers uses the whole Gauge, which allows the player a certain boost or added bonus to their attacks, like extra damage or extra hits per move.

Current and future characters all have their unique move sets and catch phrases and before long, you’ll be quoting them without realizing. Playing through each of the characters mini story modes, gives an insight into the past and how the character has been developed and gives you a brief on how to play with that character till you find “the one”.

Playing online against friends and other players is a very entertaining experience. As with most other multiplayer games. There are occasional glitches that should be fixed with all future patches(there’s one where the eyes remain popped out for the duration of the match). Lag is always an issue when playing online, but overall, it is an exciting and absolutely fun experience.

Street Fighter V: TLDR

For the uninitiated, Street Fighter is the best side scrolling fighting game out this year so far on the PS4 and the PC. For returning champions and hopeful wannabes, Street Fighter is everything you wanted in a new title from the age old series and more. This game is a definite KO with new and existing fans everywhere.



– Exciting New Characters.

– Stunning new visuals and animations.

– Beards.

– Single Disc purchase with self-balancing DLCs

– Cross Platform Playability.

– More Beards.

– Lack of Arcade style Single Player at launch.

– Waiting for characters in DLCs.

– Possible Lag times over Network Play.