Eat all the ghosts in Pac-Man Championship Edition 2


The pellet-munching yellow ball returns as Pac-Man Championship Edition 2, the highly-anticipated sequel to the 2007’s Championship Edition, is now available on PS4, Xbox One and PC.

Developed by Tokyo-based Bandai Namco Studios, Pac-Man Championship Edition 2 features neon-lit 3D mazes with colourful techno-inspired visuals, a variety of dynamic stages, and intense, mega-sized ghost boss battles.

Pac-Man Championship Edition 2
Power pellets: turning hunter to hunted since 1980

The latest offering in the 36-year-old series delivers new abilities for our eponymous hungry hero as he eats his way through the mazes. The yellow guy can now bump into ghosts without dying and using jump-pads to bounce to different points in the maze. Pac-Man Championship Edition 2 builds upon Pac-Man Championship Edition DX’s Chain Eating mechanic by enabling you to assemble up to four ghost trains before chomping down for maximum bonus points.

Pac-Man Championship Edition 2
Why munch one ghost when you can eat the whole train?

Championship Edition 2 also sees the return of the fan-favourite Score Attack mode, where players need to gather as many points possible within a specified time, and the debut of a new Adventure mode that will have players chasing fast moving fruit, battling big bad ghostly bosses, and experiencing fun new ways of playing Pac-Man.

“Like all famous celebrities with long careers, Pac-Man has reinvented himself numerous times in the last 36 years through creative gameplay and art design,” said Eric Hartness, Vice-President of Marketing at Bandai Namco America, in the game’s press release. “Through all of the different iterations of Pac-Man, he’s retained his core values of promoting friendly competition among friends while delivering heart-pounding fun and excitement; Pac-Man Championship Edition 2 is the culmination of those values and we look forward to carry on that tradition.”

By the 1990s, Pac-Man is claimed to have made $2.5 billion (Dh9.2 billion) in quarters at arcades. According to a 2011 study, the titular character is recognised by 94 per cent of US consumers.


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